Brainicane

Brainicane

[breyn-i-keyn] Brainstorming on a Higher Level

Brainicane RSS Feed
 
 
 
 

Super Mario Gets Real Pixelated in DIY Arduino 8×8 Version

Mamma mia, I’m the ultimate science project!

Nintendo’s Mario has long been beloved by geeks and scientists everywhere, as evidenced by a fluorescent bacterial version (seizure warning!) and a Mario “multiverse” that acts as a better guide to parallel universes than “Lost.” Now a Carnegie Mellon University student has concocted a playable pixel tribute on an 8×8 LED matrix.

The lady known only as Chloe concocted the project as homework by using an Arduino Nano, an open-source electronics prototyping platform intended for artists, designers and hobbyists. She simply added two buttons for the forward or jump input, and a piezo sensor that connects to a separate Arduino platform for the classic Mario theme song. Just don’t go backward lest your square Mario meet with death!

Ah, Mario — what can’t a fat little Italian plumber teach us about science and technology? Even the computers want to play your game.

[via Crunchgear]

The Light from Your Desk Lamp Could Carry Broadband Signals

The future of wireless: illumination as information

A bright idea coming out of Germany’s Fraunhofer Institute could change the way we connect to the Internet in the future, as well as drive the nascent market for interior LED lighting. Researchers there have found a way to encode a visible-frequency wireless signal in the light coming from lamps and fixtures, turning the light that surrounds us into a high-speed broadband source.

That’s not to say there’s anything particularly wrong with radio-frequency wi-fi, but its limited bandwidth restricts it to a certain spectrum within an already crowded field of signals. It also leaks through walls — a benefit for signal pirates but a detriment for those who want a signal that is both secure and free of interference.

Visible-frequency wireless works by flickering all the lights in a room ever so slightly — so slightly, in fact, that the human eye could never detect it. Incandescent and fluorescent bulbs can’t flicker fast enough, so the scheme does require LED lighting, but the connection doesn’t require any kind of specialized fixture, just commercial LEDs. And, though standard LEDs also have a limited bandwidth, the researchers were able to expand that bandwidth drastically by filtering out all but the blue light.

In the lab the Fraunhofer team has downloaded data at a rate of 230 megabits per second, a record for visible wireless using commercial LEDs and comparable to high-end radio wireless connections. With a better modulation signal the team thinks they can double that data speed. Meaning that in the future, in-room only secure, super-fast wireless connections may be just a flip of the switch away.

[Science Daily]

Hospital rap over medicine errors

Too many patients in England and Wales are not getting their medicines in hospital, a safety watchdog says.

Vitiligo skin graft ‘effective’

Skin transplant surgery can be an effective way of treating the skin disease vitiligo, say US researchers.

GPs ‘lax’ on cholesterol targets

Many lives could be saved if GPs followed guidelines for reducing cholesterol in those at high risk of heart disease, a study suggests.

Test Driving Volkswagen’s First Hybrid Vehicle: The 2011 Touareg

touareg-hybrid-drive.jpg
Photo via MotorTrend

VW’s 2011 Touareg Hybrid
The 2010 Geneva Motor Show was filled with so many splashy auto announcementsPorsche’s first ever plug-in hybrid, a new Aud… Read the full story on TreeHugger

Long Wait for the Bus? Budget Cuts Could Be the Reason

good public transportation cuts photo
Image credit: Good

Times are tough for everyone—including municipal governments. One are that has suffered from diminished budgets is public transport. Across the country, transit workers are losing their jobs, making it that much harder to maintain the systems and schedules. Though there are some signs of economic recovery, more public transit jobs are expected to be lost before things get better…. Read the full story on TreeHugger

Japanese Cellphone Collects Precise Data on Your Every Move, Reports Back To Your Boss

Chalk up another technological victory for Big Brother. Japanese phone maker KDDI has developed a mobile phone that analyzes users’ movements, beaming that information back to the corporate office/Party headquarters/the Ministry of Love for review. Specialized software can identify several distinct movements, including walking, stair-climbing, and even cleaning. On-the-job slackers, the jig is up.

The system employs the accelerometers that are now standard in many mobile handsets to determine what sort of tasks workers are performing. And it doesn’t just identify broad categories of movements; the software can identify if a cleaning worker is scrubbing, sweeping, or even bending and lifting to empty a trash bin.

KDDI intends to sell the technology to employment agencies and corporate clients that want to keep a better watch on employee efficiency. But naturally, the idea has met resistance from those who feel a mobile phone that reports on its user is decidedly Orwellian.

The company claims it could be a boon for telemedicine and similar services that users opt into, and KDDI encourages companies using the tech to enter into strict agreements with workers regarding its usage. Japanese culture is certainly more open to such intrusions: since GPS was introduced in phones there nearly a decade ago, employers have kept tabs on company drivers and sales people via mobile handsets.

Whether or not that kind of acceptance of the boss looking over every shoulder will catch on elsewhere — well, we’re skeptical about that. A cell phone that monitors employees’ every move seems like too much of a technological intrusion, even for people very comfortable with high-tech gadgetry pervading their day-to-day lives. Besides, don’t most people use their cell phones to distract themselves while at work? Perhaps rather than giving people mobile phones to keep tabs on their progress we’d get better results by taking the mobile phones away.

[BBC]

How It Works: Upscaling 2-D Video to 3-D

3-D TVs are finally going on sale–sans content. So some sets are claiming the ability to add a third dimension to your 2-D broadcasts

More than a year after the first consumer 3-D-ready HDTVs were demoed at CES, the next generation of sets are going on sale this week. But, aside from the new TVs, glasses, and Blu-ray players, the question of content remains. While there are already brand partnerships with networks like Discovery and ESPN, that’s just the tip of the iceberg. As an alternative, the two companies with 3-D TVs but without major brand-name cable partners (Samsung and Toshiba) showed off sets that could convert 2-D video to 3-D in real time.

The converter chip on Toshiba’s Cell TV is part of their own platform co-created with Sony and IBM (yes, it’s the same brain inside the PS3). Other HDTV makers, though, can go to a third party to upgrade their sets to upconvert 2-D content to 3-D.

One such third party is chipmaker Quartics, who provides the graphics processing brains behind everything from netbooks to HDTVs and set-top boxes. And this year at CES they demoed their own 2-D to 3-D upconversion chip technology.

Quartics CTO Mohammed Usman gave us a look at the guts behind converting 2-D video to 3-D. In essence, a series of algorithms on Quartics’ chip is watching the video along with you, and analyzing it on the fly. With virtually no delay, it can distinguish foreground from background and identify the subject of the shot as the object that needs added depth. The process is very similar to face recognition algorithms used by digital cameras and camcorders to autofocus on faces, and sometimes know whether or not they’re smiling.

To upgrade 2-D to 3-D, the software thinks of the colors it sees at the bottom of the screen as what’s closest to your eye, and what’s at the top as the farthest. This is how it establishes what the background of the scene looks like.

But what about the subject? The chip tracks the pixel color and light intensity of groups of pixels together; when it senses a sudden shift in light or color, it knows it’s encountered a new object. The chip also knows that moving clusters of color or light are likely to be the subject of the shot. Once it’s identified the objects, it finds a central point from which to draw lines of perspective–the same way we learned vanishing points and two-point perspective in elementary school art classes.

With on-the-fly conversions, however, you won’t see many effects that jump off the screen. Currently the algorithms are not fine-tuned enough to re-create the immersive depth needed without being distracting or gimmicky like old-school movie-theater 3-D.

Once the chip knows what objects on the screen to assign depth to, it can start the process of converting the image. The chip creates two separate images, one for each eye, which is flips back and forth at high frequency to trick your eyes into thinking you’re seeing both angles at once.

When paired with a set of 3-D glasses that isolate the left and right images from each other at the same frequency, the effect is impressive, but not as realistic as video shot with a two-lensed stereoscopic 3-D camera (or animated originally in 3-D).

At CES Quartics demoed nature videos and the trailer for Appoloosa, but Usman is confident their technique will work with just about any genre. Film with a lot of movement, though, is trickier and may require more sophisticated algorithms–or maybe you’ll have to wait for native 3-D footage before the Super Bowl in 3-D will be livable.

Samsung’s in-booth demo, for one, showed an upscaled football game. And, while the holographic effect did come across, a wide receiver dashing across the screen had a bit of a ghost trailing behind him–as predicted. Still, upconverting existing content to 3-D is better than waiting around for the first wave of Blu-ray discs or cable broadcasts. And, since the chips are no more costly than those on other 3-D sets, it’s the perfect stop-gap.

China’s Moon Rocket May Take a Cue From the Saturn V

My rocket is almost as big as your rocket

China’s new moon rocket design is in the class of the old Saturn V that once launched U.S. Apollo astronauts to the moon. The China Academy of Launch Vehicle Technology says that the proposed rocket would have a thrust of 3,000 metric tons, just shy of the 3,470 metric tons of thrust generated by the Saturn V’s first stage, Aviation Week reports.

The announcements through Xinhua and the China Daily come barely a month after the Obama administration decided to cancel NASA’s Constellation program and the Ares rockets that represented NASA’s successors to the mighty Saturn V — the proposed Ares V might have had a thrust of more than 4,000 metric tons. The Constellation program had long been criticized for being unrealistic in its goal and over-budget given NASA’s existing funding levels.

The U.S. space agency has since focused on developing technologies such as inflatable space stations, orbital refueling and new robotic missions. It has also reached out a hand to help the growing U.S. commercial space industry.

China’s latest rocket development was first reported by the Xinhua news agency and the China Daily. Besides the giant moon rocket in the class of the Saturn V, China is also working on a medium-lift Long March 7 rocket that will join the Long March 5 and 6 rockets.

Such lift power will help China launch its own full-fledged space station before 2020, as well as the first of perhaps several “Tiangong” space labs next year, Aviation Week notes.

Chinese officials also recently announced China’s second batch of astronauts that includes the first two women taikonauts, Xinhua reports. The candidates mainly come from a pool of fighter pilots and must undergo stringent health checks. You can’t have bad breath on the moon, you know.

[Aviation Week]

Pages

Categories

 

January 2000
S M T W T F S
    Sep »
 1
2345678
9101112131415
16171819202122
23242526272829
3031  

Archives